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🔁 com.mojang Syncing

bridge. can seamlessly sync your projects to your com.mojang's "development_behavior_packs" and "development_resource_packs" folders. In this article you will find out:

☑️ How to setup com.mojang syncing.
☑️ How to compile files changed outside of bridge.
☑️ What to do when Dash's watch mode produced an unexpected compilation output.

Basics

By default, bridge. stores your projects outside of the com.mojang folder which means they won't show up in Minecraft. However, bridge. can compile your packs to the com.mojang folder, providing you have linked it to bridge.

WARNING

Before you proceed, ensure you own and have installed Minecraft Bedrock on your Windows device.

Setup

The com.mojang folder, on windows, desktop (currently only platform that supports this feature) is located at C:\Users\<USER>\AppData\Local\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang.

TIP

You can quickly access this by pressing Windows Key + R and pasting the following %localappdata%\Packages\Microsoft.MinecraftUWP_8wekyb3d8bbwe\LocalState\games\com.mojang

Once you have located this folder, all you need to do is drag it from the file explorer onto bridge. at any time. Then you should see the following choice prompt:

Screenshot of import folder window

Simply press the "Output Folder" option to set this as Dash's compilation output directory. You packs will now automatically update in Minecraft's development folders when you make a change in bridge.

Fetch for Changes

Sometimes you will need to edit files in your project from outside of bridge. In order for these external changes to be picked up by bridge. and compiled to your com.mojang folder, you will need to refresh the project to fetch the changes. The option to do this is found in the pacik explorer context menu, as shown below.

Screenshot of the "Refresh Project" option in the pack explorer context menu

Restart Watch Mode

If for any reason bridge. hasn't compiled your entire pack correctly and your changes aren't showing up correctly in game, there's an option to force a full dev mode compilation called "Restart Watch Mode".

This can be found in the compiler window or quickly in the pack explorer context menu, as shown in the screenshot below.

Screenshot of the "Restart Watch Mode" option in the pack explorer context menu

Released under the GPL-3.0 License.