🔁 com.mojang Syncing
bridge. can seamlessly sync your projects to your
com.mojang's "development_behavior_packs" and "development_resource_packs" folders. In this article you will find out:
☑️ How to setup com.mojang syncing.
☑️ How to compile files changed outside of bridge.
☑️ What to do when Dash's watch mode produced an unexpected compilation output.
By default, bridge. stores your projects outside of the
com.mojang folder which means they won't show up in Minecraft. However, bridge. can compile your packs to the
com.mojang folder, providing you have linked it to bridge.
Before you proceed, ensure you own and have installed Minecraft Bedrock on your computer. This feature is not available on mobile devices.
Setup Native App Only
On our native app, you can link your
com.mojang folder by clicking on the "Link Folder" button within the compiler window.
If you use bridge. v2's native app on Windows, bridge. will automatically detect your
com.mojang folder so no additional setup is required. On MacOS and Linux, you need to manually set the location.
Setup Web App Only
To get started, find your
com.mojang folder. On Windows, it is located at
You can quickly access this by pressing
Windows Key + R and pasting the following
Once you have located this folder, all you need to do is drag it from the file explorer onto bridge. at any time. Then you should see the following choice prompt:
Simply press the "Output Folder" option to set this as Dash's compilation output directory. You packs will now automatically update in Minecraft's development folders when you make a change in bridge.
Fetch for Changes
Sometimes you will need to edit files in your project from outside of bridge. In order for these external changes to be picked up by bridge. and compiled to your
com.mojang folder, you will need to refresh the project to fetch the changes. The option to do this is found in the pacik explorer context menu, as shown below.
Restart Watch Mode
If for any reason bridge. hasn't compiled your entire pack correctly and your changes aren't showing up correctly in game, there's an option to force a full dev mode compilation called "Restart Watch Mode".
This can be found in the compiler window or quickly in the pack explorer context menu, as shown in the screenshot below.